Our goal with Darkest Dungeon has always been to put some of the human element into the long established and well-loved genre, and this means reducing agency somewhat. There are few phobias you can't attack in some way in a fantasy dungeon setting. It's a good excuse to put pressure on someone's fear of death, closed spaces or the dark. Dungeons are fairly unpleasant spots in general, and adventuring is a tough vocation. The funny part about developing a game about stress is that each time something like this happens now, there is a little piece of me that mentally observes: "This is just like in the game."Ĭreating Darkest Dungeon has helped us deal with classical heroes as real people with weaknesses both physical and mental. It's not the most productive of behaviors, but I guess everyone has their ways of acting out. My own personal Affliction is Irrationality - the pathways in my brain normally so devoted to logic and reason can become twisted like gnarled overlapping roots, and I'll start jumping to wild conclusions and emphatically arguing points I don't even necessarily agree with. I hit my stress cap and popped to "Afflicted" status during the third week of the Darkest Dungeon Kickstarter - the culprit being the last two months of intensive work and constant decision-making.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |